Did you know that... With Maelstrom, Mjollnir or Stygian Desolator, Pugna is able to attack and damage ethereal units????
Play DotA Forum Thread
Monday, July 25, 2011
Monday, July 18, 2011
Sunday, July 17, 2011
How to own with Tiny in 7 key points
Tiny is one of the strongest gankers in the game, feared for his one-shot killing combo. I will give you some strategy essentials to play this hero at his best!
- Laning: Tiny loves the solo mid or alternatively the solo long lane. He has low armour(easy to get harassed) so you need to stay back and get levels as soon as possible. Try get some lasthits when it's safe to do so and get mana boots or boots of speed + bottle very fast.
- Rune control: Tiny loves runes especially if you went bottle. Try to get as many runes as possible!
- Ganking: Now it's time to pwn some noobs! Choose the right target like an isolated low hp hero. Look at the scoreboard it may be a good idea to target a hero that died already once or twice at this stage so you get your dagger fast! Just use combo(Avalanche then Toss) on them coming from behind then heal and repeat :)
- Teamfights: Now it's time to shine with the dagger you farmed! Let the tank go in and as soon as the 1st spell is casted jump on a lonely support and BAM! Kill go back and wait your spells to be off cooldown again and then jump with dagger and BAM again!
- Items:
Core: Boots of Speed > Bottle (can be skipped if not mid) > Mana Boots > Dagger
Luxury: Shiva/Assault Cuirass / Arghanim / Hearth of Tarrasque - Skills: Max stun (Avalanche) and Toss. Then get ultimate and Craggy Exterior.
- Lategame: Tiny is at his best during early and mid but lategame can still do his job. At this point one shot killing is hard because everyone got items and levels so their hp is higher.. Chase fleeing supports with your dagger + stun!!
Go pick Tiny and gank with your team to victory!
Links:
Tiny Official PlayDotA
Community Guide to Tiny
Friday, July 15, 2011
How to counter Lycanthrope in 9 Key Points
Lycan is by far the most popular and effective carry of 6.72c. He farms in the wood incredibly fast and with his wolves damage output and his ultimate he becomes dangerous very quickly. So how do you counter this monster!?
Here I will summarize the key strategies against Lycan:
1 Batrider: The perfect counter with is ultimate. Just get a dagger and ultimate (lasso) him every single teamfight.
2 Rexxar: the concept is the same, a long disable that goes throught bkb.
3. Ghost Scepter: In particular on supports this is the key. Lycan has 0 magical damage so once you go ghost form you are safe from lycan (paired with a good disable is great)
4. Bane: again same as 1 and 2. Disable throght bkb. What is he gonna do?
5. Void: aoe disable throght bkb, bash throught bkb, 25% evasion and superior carring potential.
6. Warding: ward the woods so you can gank him and block the camps so he will farm slower w/o creeps spawning
7. Laning: take advantage of his absence in lane, if he spends the first 15 mins farming you can capitalize on the situation and play aggressive lanes versus outnumbered opponents.
8. Gang: aka dont feed him. Supports and squishy heroes should never ever go alone when there's a lycan in the other team because they are easy food. Try ganging and ganking, you won't regret it!
9 Mix: These are all good strategies alone but they become incredibly effective when apllied together. Just imagine a game where you are lycan. you go to woods and half of your creep spawns are blocked by wards. Your lanes fail becaus ethey are outnumbered and when you finally farm that bkb rexxar and bat are waiting for you to shut you down before you can do anything.
References:
Forum in-depth "how to counter lycan" thread
Lycan and Diffusal
Lycan official
Batrider Guide
Beastmaster Guide
Bane Elemental Guide
Warding Guide
Void Guide
31/07/2011 UPDATE!! I made this video guide on how to counter lycan! This is a pro replay that showcases how to counter lycan!!
Thursday, July 14, 2011
Gyrocopter: Homing Missile Facts (what about vision)
Notes
• Towers do half damage to the rocket.
• Enemy gains vision over the rocket 1 second after it starts moving.
• The crosshair over the target is visible to allies only.
• Damage type: magical
• Minimum damage is 50.
• Maximum of damage is reached when the rocket is 2000 units away from the point where it started
Homing Missile is always visible if you have vision over it, but only after it starts moving are fog modifiers created so the enemy can see it wherever they are! Once the missile is put down, it will stay inactive for 3 seconds, then it starts moving, then 1 second after it started moving, enemies will gain sight of it!
Homing Missile can be moved a little during the 3 seconds before the real start. I made a test and made a video about it!
In-depth thread
In-depth thread 2
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